AI Insights · Timothy · October 2024
Top 5 2D Anime Games on Android in Argentina, Q3 2024
Explore the performance trends of the leading 2D anime games on Android in Argentina during Q3 2024, highlighting downloads, revenue, and active user statistics.
In the third quarter of 2024, the top 2D anime games on the Android platform in Argentina displayed intriguing performance trends. According to Sensor Tower's data, these games showcased varying patterns in downloads, revenue, and weekly active users.
DRAGON BALL Z DOKKAN BATTLE saw its revenue fluctuate, starting with approximately $496K in early July and peaking at around $4M in the first week of August. Downloads reached a high of about 4.6K in the second week of July, while weekly active users initially increased, peaking at 19.2K in late July, before descending to 13.9K by the end of the quarter.
Hero Wars: Alliance experienced a gradual decline in revenue from $2.8K at the beginning of July to $1.4K in mid-September, with a slight recovery to $2.4K by the end of September. Downloads peaked at 7.9K in the fourth week of July, with weekly active users also reaching a high of 9.8K during the same period, before tapering to 6.4K by late September.
Yu-Gi-Oh! Duel Links showed a steady revenue pattern, with a notable peak of $2.9K in the final week of September. Downloads were relatively stable, with a significant spike to 2.8K in the second week of September. Weekly active users hit their highest at 16.6K in early September before declining to 9.4K by the end of the quarter.
Epic Seven had a varied revenue performance, starting at $2.8K and dropping to $393 in early August, followed by a recovery to $1.7K by the end of September. The game maintained a modest download rate, with weekly active users fluctuating between 3.2K and 3.4K throughout the quarter.
Finally, Legend of Mushroom displayed a decline in revenue, dropping from $1.5K in early July to $354 in mid-September, with a slight rebound to $878 by the end of the quarter. Downloads started strong at 1.2K in early July but decreased significantly, while weekly active users remained robust, peaking at 42.5K in mid-July and closing the quarter at 41.2K.
For more detailed insights and trends on these games, visit Sensor Tower.